Today I did the fire tutorial.
Here it is!
Today’s tutorial is the water tutorial. I decided to do the water tile.
Today was the Level Design tutorial, so I added to the top down run with a rightward moving animation. It can also be used for left, by flipping horizontally.
Today I’m back on track, this time with glïtchês!
Using a slightly updated version of the first frame of Day 0’s animation as a base, I added all four glítçhés from the tutorial.
As stated yesterday, today’s tutorial is the top-down run animation.
A short but sweet little downwards animation.
Due to the difficulty I had, I only made the downward-running animation. In the future, I may make the left-, right-, and upward ones as well.
Tommorrow I’ll be returning to the normal order.
Today’s tutorial would have been the top-down run animation, however, I have decided to reverse the order on these two, as I was having quite a bit of trouble with the top-down.
So, today we’ll do… Lightning!
A nice bolt of electricity.
Today’s tutorial is the first Pixel Art Fundamentals. For the next one, I’ll likely redo an old image, but for today, I’ve done… no art. However, tommorrow, I should have a new piece completed.
Alright, it’s day 4.
The tutorial for today is a simple run animation.
I’m not fully satisfied with how this turned out, but that’s ok, maybe I’ll revisit this in the future.
Day 3, let’s do this!
Today I’ll do the next tutorial, which is a smoke effect!
It’s a puff of smoke, emitting from a wall of some sort.
Today is the second day of this series, so let’s dive right into it!
This time, I’ll be doing a simple attack. I went with a punch, which is also the primary example in the tutorial.
The base (i.e. first frame) is a modified version of the first frame of the idle animation I did on day 0, now with slight shading to indicate how close to the camera a part is, and the arms brought up into a ready stance.
Today is day 1 of the pixel art challenge, so I’m starting on the first tutorial:
So, for my shiny object, I’ll use the Splendid Screen, from Team Fortress 2.
Then, we add a simple shine, just going down the shield.
Looks pretty nice!
But, to make it even better, we can add an extra flash to it!
Today marks the start of a new art challenge for me. To start off the 100DaysOfArt, I’m going to use a tutorial to kick up my pixel art skills. Every day, I’ll be following a new one of the tutorials from this page.
Today, however, I’ve decided to start it off by drawing a simple idle animation of the character I’ll be using for this project.
So, everyone, say hello to Daniel!
It’s just a simple idle animation on a white background for now, but trust me, these’ll be fun.